Welcome to my blog! I am posting here my progress on my Point and Click Adventure Engine (ITLengine) and other stuff I come across. Feel free to leave a comment or post an issue in the Github Repo. Have Fun Reading!
Blog Posts
#1 New series and associative arrays
Welcome back. The last article was published almost six months ago. During this long period I created a few things and spent most of my time into my different hobbies. Sadly this blog got a shortage since I could not get me up to write a few new articles.
In this series I want to give insights in my thoughts and design and programming patterns to help you to use my code. I am also planning to spend some time writing about different topics in the C++ universe. If you have wishes feel free to ask in the comments below.
Associative Arrays
In C++ we normaly do not have assosiative Arrays. In most cases we just do not need them and hence we do not care. But as always there are a few cases when I think using them is benifical, especially regarding code readablility:
Tags: C++, tricks
Content
- General Changes
- The Changes in the Engine
- Animations
- Movable Objects
- Separating Lua from the Engine
- Using function binding instead of table4.checking
- What’s next?
- Engine
- Game
Tags: Lua, C++, ITLengine, worklog, personal, blog
Welcome. I am still alive. Since I must do a lot for my other hobbies and I currently have nothing to show, the next blog article comes in two to three weeks.
I am sorry. Let me know in the comments, if I should write about something.
See you soon.
Tags: general
Content
- Lua
- Changes in the scene structure
- New functions for interactions between Game and Engine
- New Engine Features
- A big step to the scene editor
- Changing the Scene - The Implementation
- Making the game talkier: Subtitles
- The Future
- End Quote
Tags: Lua, C++, ITLengine, worklog, personal, blog
As I said yesterday, today is the moment, I show a bit of the engine of today’s build. It will get technical, but if it gets un-understandable tell me.
Tags: ITLengine, worklog, lua, c++
Hello World. This actually the first post I ever wrote seen in the public. That’s creepy. Well maybe not … we will see. Phew the first few words I ever wrote in a blog are done. :D
Tags: ITLengine, worklog